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A hint of amnesia12/28/2023 The same concept applies when the player must hide in the dark to not be seen by enemies, as the dark also lowers sanity. The loss of sanity is detrimental, but inevitable, as some unavoidable scripted sequences cause sanity to drop. The lower sanity goes, the more disturbing, surreal and dangerous the environment seemingly becomes. ![]() The game's protagonist, Tasi Trianon experiences effects similar to Daniel's upon standing in darkness, witnessing disturbing events, and viewing mutilated human corpses and monsters. Sanity returns once again in Amnesia: Rebirth, though it simply goes by " fear" in the game. Sanity is completely removed in Amnesia: A Machine for Pigs-possibly explained by Oswald Mandus's greater mental stability compared to the two previous protagonists-so being in darkness, witnessing disturbing events, and looking at monsters have no detrimental effects. Justine's sanity is only affected by staring at enemies and her final tread through the crypt. In other words, fearful and disturbing sights will frighten the character to a point where they lose their mind and rational thinking. Staying in the darkness, witnessing disturbing events or staring at enemies will drain sanity. ![]() Sanity is a mechanic in Amnesia: The Dark Descent and its DLC Justine, which represents Daniel's and Justine's mental condition, respectively. Issue: not specified For the similar mechanical system in Amnesia: Rebirth representing the player character's soundness of mind, see Fear.
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